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7/2/2025, 2:14:41 PM
>>11839718
That’s pretty much what RLCoop and Project Gryphon turns Unreal into: Four weapon limit, stricter movement, more nuanced damage, they’re pretty fun and fit surprisingly well.
>>11839751
I tend to prefer Quake 2 myself these days, though there’s a few things I like more in vanilla Quake 1 such as the way explosives are balanced and the more ambient soundtrack.
That’s pretty much what RLCoop and Project Gryphon turns Unreal into: Four weapon limit, stricter movement, more nuanced damage, they’re pretty fun and fit surprisingly well.
>>11839751
I tend to prefer Quake 2 myself these days, though there’s a few things I like more in vanilla Quake 1 such as the way explosives are balanced and the more ambient soundtrack.
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