Search Results
7/22/2025, 4:37:13 PM
>>1015644
>until I realized that you actually have to handmodel plausible joints
aint that the truth, I'm trying to get away with using the default human skeleton too.
It's for VR so I have to account for all the ways a human can pivot and roll. basically have to make everything ball joints.
>>1015646
thanks anon
>>1015647
very good point. I'm willing to suspend enough belief to keep the humanoid proportions.
>until I realized that you actually have to handmodel plausible joints
aint that the truth, I'm trying to get away with using the default human skeleton too.
It's for VR so I have to account for all the ways a human can pivot and roll. basically have to make everything ball joints.
>>1015646
thanks anon
>>1015647
very good point. I'm willing to suspend enough belief to keep the humanoid proportions.
Page 1