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7/8/2025, 7:43:57 AM
>[NASU INTERVIEW]
Part 2 page 2.
Further along the interview process Nasu talks about how HoYoverse's short dev cycle (42 days), now rotating around 3 games has caused the competition to become extremely fierce. Even on a tight release schedule, players will still criticize and attack wanting more and more which he hasn't seen in the Japanese gacha game market in over 10+ years. Remarking which is why it would be "tough" for Japanese companies to handle.
Source: https://news.denfaminicogamer.jp/interview/250708s/2
Part 2 page 2.
Further along the interview process Nasu talks about how HoYoverse's short dev cycle (42 days), now rotating around 3 games has caused the competition to become extremely fierce. Even on a tight release schedule, players will still criticize and attack wanting more and more which he hasn't seen in the Japanese gacha game market in over 10+ years. Remarking which is why it would be "tough" for Japanese companies to handle.
Source: https://news.denfaminicogamer.jp/interview/250708s/2
Page 1