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6/18/2025, 6:07:50 PM
>>3784744
No scripting, it's event driven. However, just about anything can be changed or edited. The database is flexible and editable, allowing you to write your own systems. The "base system", aka the JRPG mechanics and menus are written in the event language and work using common events, allowing you to change up everything to your liking.
>picrel
The common event editor showing the method to display rewards after combat. On the left you can see the other methods for other game mechanics in and out of battle.
As you can see, you can mess about in it as you please.
No scripting, it's event driven. However, just about anything can be changed or edited. The database is flexible and editable, allowing you to write your own systems. The "base system", aka the JRPG mechanics and menus are written in the event language and work using common events, allowing you to change up everything to your liking.
>picrel
The common event editor showing the method to display rewards after combat. On the left you can see the other methods for other game mechanics in and out of battle.
As you can see, you can mess about in it as you please.
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