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7/25/2025, 6:33:10 PM
>>716411327
>For an open world to be "good" does it need to focus on the traversal of that world, or the rewards for traversing?
I've never played Death Stranding. When you say "game where the travel is "the point."" Need For Speed came to my mind (kinda mid game, but driving is the point).
I don't know what you mean by "good." Personally if you want me to explore most of the world in your game, either make your story so engaging to the point I'm digging around for more lore, or make transversing itself so interesting/enjoyable I'm going everywhere just because I can. So imo there is no one-size-fits-all. Imo it isn't automatically a shit game if it sucks to explore the world, so long as exploring is completely optional. It may be shit at being an open world game though.
>For an open world to be "good" does it need to focus on the traversal of that world, or the rewards for traversing?
I've never played Death Stranding. When you say "game where the travel is "the point."" Need For Speed came to my mind (kinda mid game, but driving is the point).
I don't know what you mean by "good." Personally if you want me to explore most of the world in your game, either make your story so engaging to the point I'm digging around for more lore, or make transversing itself so interesting/enjoyable I'm going everywhere just because I can. So imo there is no one-size-fits-all. Imo it isn't automatically a shit game if it sucks to explore the world, so long as exploring is completely optional. It may be shit at being an open world game though.
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