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6/10/2025, 2:28:13 AM
>>95834292
Bro you are literally complaining about a problem, ignoring people who point out why it isn't an issue, refusing to actually have it demonstrated to you, and now throwing your hands up and saying "It's just unsolvable there's no fixing it", having done nothing but wind yourself up over a self-created issue. Things like taking a penalty to try and disarm someone, or feinting, or the like are not terribly hard to grok nor have they got anything to do with "minmaxing". The idea that doing anything other than "I roll to hit" is minmaxing is just setting yourself up on the wrong foot to begin with. Like >>95834249 says, not only is the "22- skill level" thing something that's rare to begin with, AND something you can just negate outright by saying "No raising skills above Stat+4", for instance, but even were it to come up it isn't the game-destroying flaw you think it will be.
>>95834218
I'm not a big fan of Default Magic myself, personally Magic-as-Powers is my preferred way to do it. Nice an' simple, easy to balance for, though it does lend itself to going "deep" on a handful of magical abilities rather than "wide" on a whole spellbook of options. But that's sorta how I prefer magic to be anyways.
>>95834279
Magical Constructs should definitely have the appropriate Injury Tolerance modifiers - no Brain, No Blood, No Vitals, Homogenous... effectively treating them as Objects, with or without native DR depending on if the spell gives them any.
Bro you are literally complaining about a problem, ignoring people who point out why it isn't an issue, refusing to actually have it demonstrated to you, and now throwing your hands up and saying "It's just unsolvable there's no fixing it", having done nothing but wind yourself up over a self-created issue. Things like taking a penalty to try and disarm someone, or feinting, or the like are not terribly hard to grok nor have they got anything to do with "minmaxing". The idea that doing anything other than "I roll to hit" is minmaxing is just setting yourself up on the wrong foot to begin with. Like >>95834249 says, not only is the "22- skill level" thing something that's rare to begin with, AND something you can just negate outright by saying "No raising skills above Stat+4", for instance, but even were it to come up it isn't the game-destroying flaw you think it will be.
>>95834218
I'm not a big fan of Default Magic myself, personally Magic-as-Powers is my preferred way to do it. Nice an' simple, easy to balance for, though it does lend itself to going "deep" on a handful of magical abilities rather than "wide" on a whole spellbook of options. But that's sorta how I prefer magic to be anyways.
>>95834279
Magical Constructs should definitely have the appropriate Injury Tolerance modifiers - no Brain, No Blood, No Vitals, Homogenous... effectively treating them as Objects, with or without native DR depending on if the spell gives them any.
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