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7/6/2025, 6:31:50 PM
Ok since my run is finished here are my thoughts on the expansion:
Overall good, I honestly enjoyed some parts like Heartless and Feudal World more than most content in Void Shadows. The thing about the expansion is it's tied to the companion heavily, I didn't test out does it end the line if you kill him, but it does feel like a combination of a huge companion quest chain along with semi-independent storyline cases that come together in the end with twist. I personally liked Solomorne and his romance which I posted here at the request of some anons and my own volition was pretty well done, the dance at the end was especially adorable, wish we had another big scene on the ship, but overall very goood, doesn't mog Heinrix though. Solomorne had good reactivity in line with most other companions, he had stuff to do in vooid shadows and comments for a lot of vanilla content. The new origin and archetype give a ton of build options, I hope they rework some existing origins to be like Arbites in the future, I didn't play it on my MC, but I've read it and Solomorne has it. The new archtype was pretty balanced, not weak, but fair (I used servo-skull and dog) I heard people say one of the birds was OP, but this overall seemed a toning down of power level which is a good thing, I did the run on unfair with rash and most things very easy cakewalks after mid act 2. Hope Owlcat does more balancing since their encounters are fun imo, shame you don't get to experience the mechanics since it ends in 1-2 turns.
My complaint is that it's much shorter than advertised. The steam page said 15 hours of content, this was more like 10ish hours (8ish for the new locations and missions and 1.5-2 hours of reading regarding the romance and the new dialogue reactions to previous content and that might be stretching it) they should have made feudal planet and/or tithe dump planet longer. And as I've said the balance is still in the shitter even on unfair. Had some annoying bugs too.
Overall good, I honestly enjoyed some parts like Heartless and Feudal World more than most content in Void Shadows. The thing about the expansion is it's tied to the companion heavily, I didn't test out does it end the line if you kill him, but it does feel like a combination of a huge companion quest chain along with semi-independent storyline cases that come together in the end with twist. I personally liked Solomorne and his romance which I posted here at the request of some anons and my own volition was pretty well done, the dance at the end was especially adorable, wish we had another big scene on the ship, but overall very goood, doesn't mog Heinrix though. Solomorne had good reactivity in line with most other companions, he had stuff to do in vooid shadows and comments for a lot of vanilla content. The new origin and archetype give a ton of build options, I hope they rework some existing origins to be like Arbites in the future, I didn't play it on my MC, but I've read it and Solomorne has it. The new archtype was pretty balanced, not weak, but fair (I used servo-skull and dog) I heard people say one of the birds was OP, but this overall seemed a toning down of power level which is a good thing, I did the run on unfair with rash and most things very easy cakewalks after mid act 2. Hope Owlcat does more balancing since their encounters are fun imo, shame you don't get to experience the mechanics since it ends in 1-2 turns.
My complaint is that it's much shorter than advertised. The steam page said 15 hours of content, this was more like 10ish hours (8ish for the new locations and missions and 1.5-2 hours of reading regarding the romance and the new dialogue reactions to previous content and that might be stretching it) they should have made feudal planet and/or tithe dump planet longer. And as I've said the balance is still in the shitter even on unfair. Had some annoying bugs too.
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