Search Results
6/15/2025, 3:51:39 AM
>>95872939
Shitpost Wizard's Apprentice CYOA - the generic skills are done! I've wrote like 6 of them to be short and made it clear that they are more about giving you basic know-how. Basically, stuff you should learn from books but which you can rush if you have spare points.
>https://docs.google.com/document/d/1YFIVNKrXLvCAjRBZGiEGu8Na63ycNhkQpA1mUUpR40U/edit?usp=sharing
Development question - should I include endings/end goals for the player to pursue?
And secondary question - since we've agreed on a few threads ago that less pretty female companions are fine as long as they are useful, how about useless but pretty ones?
Shitpost Wizard's Apprentice CYOA - the generic skills are done! I've wrote like 6 of them to be short and made it clear that they are more about giving you basic know-how. Basically, stuff you should learn from books but which you can rush if you have spare points.
>https://docs.google.com/document/d/1YFIVNKrXLvCAjRBZGiEGu8Na63ycNhkQpA1mUUpR40U/edit?usp=sharing
Development question - should I include endings/end goals for the player to pursue?
And secondary question - since we've agreed on a few threads ago that less pretty female companions are fine as long as they are useful, how about useless but pretty ones?
6/14/2025, 1:28:03 PM
>>95867495
Added a cover made from old fantasy book and wrote up some flaws. Shitpost Wizard's Apprentice is back!
>https://docs.google.com/document/d/1YFIVNKrXLvCAjRBZGiEGu8Na63ycNhkQpA1mUUpR40U/edit?usp=sharing
Development question - should I include a section for "generic" magical skills? Also, is the theme of the eponymous wizard not wanting to teach us combat stuff for sake of his safety a good plot point? I'm trying to figure out how to balance combat spells power level wise.
Added a cover made from old fantasy book and wrote up some flaws. Shitpost Wizard's Apprentice is back!
>https://docs.google.com/document/d/1YFIVNKrXLvCAjRBZGiEGu8Na63ycNhkQpA1mUUpR40U/edit?usp=sharing
Development question - should I include a section for "generic" magical skills? Also, is the theme of the eponymous wizard not wanting to teach us combat stuff for sake of his safety a good plot point? I'm trying to figure out how to balance combat spells power level wise.
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