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Anonymous /vst/1970026#1994821
3/24/2025, 6:51:59 AM
>>1993087
The original poster didn't ask about multiplayer, but nice try to deflect. In any case, my point stands. If you build supply hubs attacking the Soviets in multiplayer I am sure you'd be laughed at. Where did you hear this?

By the time you reach the supposed 'supply deserts' the Soviets are around 80% toward capitulation and you can easily follow railways to major victory points near/past the Urals. The 'supply deserts' have no worthwhile victory points. You probably get really upset when bashing into Kazakhstan when you should be pushing for Kazan but we were all noobs once.
As for the area south of Arkangelisk, it was once a notoriously difficult area to push, but in a recent patch they have added a railway connection there so it is much easier. In any case, this area is pointless anyway. There are no relevant victory points to grab.
Look at picrel. You can clearly see that the area with major Soviet victory points has an abundance of supply hubs. This is based on the 1936 start, neglecting that the Soviets also gain more hubs in the Baltics and that Poland builds additional hubs as part of their focus tree. Most of these hubs can support around 2.6 supply, which is equal to 4 infantry divisions per tile. Motorizing the supply just about doubles this and if you spend a meager amount of IC upgrading the railways or adding logistics companies to high-supply units like tanks you can turn the Russia campaign into France 1940. This is also not taking into consideration the buffs gained from generals/marshals, and the hand holding provided by Germany's supply buffs in the last DLC.

Even if you push well past Moscow, the major victory points that remain are located in areas that can support around 2-3 infantry divisions per tile. This should be more than enough to beat a Russia that has awful supply from wherever their new capital has moved to.