Search Results
6/27/2025, 7:10:24 PM
>>95964646
>>95961321
>Luthon's Sorceress. A sorceress in Luthon killed 3 guards - deduced by a Talking Corpse spell. For a brief while, she stayed in a large tavern outside the city. One PC, while separated from the party, found her in this tavern and deduced it was her (can't remember how). She explained the guards tried to rape her, and there was a demon in the city she wanted to deal with before the incident, but she couldn't as she had to flee. The PC relayed this information to the rest of the group without mentioning the sorceress, and they actually found the demon and slew it. The lone PC returned to the sorceress and got paid, and the sorceress fled once again. This one was actually completed IMO, but that same player constantly complains that he regrets not turning her in and regards it as a failure.
>Lord Chandler. The Lord of a city that exiled all non-humans as soon as he took power. He used to have his doors wide open to adventurers and was willing to give them quests easily - but they would often neglect to tell Me they wanted to work for him in the week prior, and then approach him on game day for something I hadn't prepared. He would tell them to return later, I'd prepare something for next week (which I'd tell them of), and then they'd avoid him. They did this so often with so many different characters that I had him stop accepting adventurers like he had before, since from his perspective he was getting people constantly offering help and then randomly disappearing. They could still pursue quests with him, but he wants proof of merit first - they must complete any other quest and have proof of their actions before he'll assign them something.
As for our starting situation, honestly they used to switch characters with such frequency that I usually didn't bother creating any. However, most recently after our 1.5 year break, I had them as prisoners on an Elven ship.
>>95961321
>Luthon's Sorceress. A sorceress in Luthon killed 3 guards - deduced by a Talking Corpse spell. For a brief while, she stayed in a large tavern outside the city. One PC, while separated from the party, found her in this tavern and deduced it was her (can't remember how). She explained the guards tried to rape her, and there was a demon in the city she wanted to deal with before the incident, but she couldn't as she had to flee. The PC relayed this information to the rest of the group without mentioning the sorceress, and they actually found the demon and slew it. The lone PC returned to the sorceress and got paid, and the sorceress fled once again. This one was actually completed IMO, but that same player constantly complains that he regrets not turning her in and regards it as a failure.
>Lord Chandler. The Lord of a city that exiled all non-humans as soon as he took power. He used to have his doors wide open to adventurers and was willing to give them quests easily - but they would often neglect to tell Me they wanted to work for him in the week prior, and then approach him on game day for something I hadn't prepared. He would tell them to return later, I'd prepare something for next week (which I'd tell them of), and then they'd avoid him. They did this so often with so many different characters that I had him stop accepting adventurers like he had before, since from his perspective he was getting people constantly offering help and then randomly disappearing. They could still pursue quests with him, but he wants proof of merit first - they must complete any other quest and have proof of their actions before he'll assign them something.
As for our starting situation, honestly they used to switch characters with such frequency that I usually didn't bother creating any. However, most recently after our 1.5 year break, I had them as prisoners on an Elven ship.
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