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ID: dJRCo9Lp/qst/6265878#6266464
6/28/2025, 1:20:19 AM
>>6266457
MONSTER CONTINENT SEWER QUEST RULES
Your goal is to clear the upper sewers of Velvetia from the giant rat infestation. For every giant rat you kill, you will earn 1 copper coin by bringing back its tail as proof. The sewers are made up of corridors and rooms — each will present its own danger.
Encounters
Every corridor you enter contains one giant rat you must fight. Every room you enter contains one swarm of giant rats. These monsters are aggressive and will attack immediately. You cannot avoid combat by simply passing through. The lower tunnels are off-limits due to undead infestations; do not break the barricades or approach them.
Giant Rat Stats
AC 12, HP 5. Their bite attack is +4 to hit and deals 4 (1d4+2) piercing damage.
Swarm of Giant Rats Stats
AC 12, HP 24. Their bite attack is +4 to hit and deals 10 (4d4) piercing damage, or 5 (2d4) if the swarm is at half HP or lower.
Combat Rules
Combat is turn-based. Each participant rolls initiative (1d20 + Dexterity modifier). On your turn, you can attack, move, use an item, or try to disengage. If you try to flee from a corridor battle, the rat gets an opportunity attack. In rooms, you cannot flee until the swarm is defeated or driven off. After combat, be sure to cut off the rat tails for payment.
Safe Zones
The entry ladder and an emergency exit ladder are safe places where you can rest. However, beware lingering too long, as random encounters may still occur.
Lower Tunnels
The lower tunnels are sealed with barricades to keep an undead infestation contained. Do not break or approach these barricades — doing so will awaken dangerous undead creatures far beyond the rats you face above.
Additional Notes
You may track your own hit points, armor class, and inventory. If you use healing items or spells, please declare them during your turn. Sister Kaeli is your companion and can assist in battle. Remember to report back to the mayor with rat tails for payment.
MONSTER CONTINENT SEWER QUEST RULES
Your goal is to clear the upper sewers of Velvetia from the giant rat infestation. For every giant rat you kill, you will earn 1 copper coin by bringing back its tail as proof. The sewers are made up of corridors and rooms — each will present its own danger.
Encounters
Every corridor you enter contains one giant rat you must fight. Every room you enter contains one swarm of giant rats. These monsters are aggressive and will attack immediately. You cannot avoid combat by simply passing through. The lower tunnels are off-limits due to undead infestations; do not break the barricades or approach them.
Giant Rat Stats
AC 12, HP 5. Their bite attack is +4 to hit and deals 4 (1d4+2) piercing damage.
Swarm of Giant Rats Stats
AC 12, HP 24. Their bite attack is +4 to hit and deals 10 (4d4) piercing damage, or 5 (2d4) if the swarm is at half HP or lower.
Combat Rules
Combat is turn-based. Each participant rolls initiative (1d20 + Dexterity modifier). On your turn, you can attack, move, use an item, or try to disengage. If you try to flee from a corridor battle, the rat gets an opportunity attack. In rooms, you cannot flee until the swarm is defeated or driven off. After combat, be sure to cut off the rat tails for payment.
Safe Zones
The entry ladder and an emergency exit ladder are safe places where you can rest. However, beware lingering too long, as random encounters may still occur.
Lower Tunnels
The lower tunnels are sealed with barricades to keep an undead infestation contained. Do not break or approach these barricades — doing so will awaken dangerous undead creatures far beyond the rats you face above.
Additional Notes
You may track your own hit points, armor class, and inventory. If you use healing items or spells, please declare them during your turn. Sister Kaeli is your companion and can assist in battle. Remember to report back to the mayor with rat tails for payment.
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