Search Results
6/14/2025, 9:46:44 AM
>>95863765
I don't really bother anymore. Twice I've made elaborate dungeons and stories and the players have found ways to completely avoid it. I've had them just turn around and ardently pursue some off hand statement I made that makes them go on ingame month long journeys, have plots that require a specific player that is normally steady suddenly join a fucking polycule and ghost the party supposedly because of possessive several boyfriends, jobs, and just straight up the old "let's try a different game and let someone else GM!" shtick that we never get back to.
So fuck it. I just make it up day of or even room by room. No one can even tell the difference.
I don't really bother anymore. Twice I've made elaborate dungeons and stories and the players have found ways to completely avoid it. I've had them just turn around and ardently pursue some off hand statement I made that makes them go on ingame month long journeys, have plots that require a specific player that is normally steady suddenly join a fucking polycule and ghost the party supposedly because of possessive several boyfriends, jobs, and just straight up the old "let's try a different game and let someone else GM!" shtick that we never get back to.
So fuck it. I just make it up day of or even room by room. No one can even tell the difference.
Page 1