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5/12/2025, 9:20:34 PM
>>1011867
I ended up settling on a style similar to the new Seven Deadly Sins game. I really like how there's a shadow under the nose and just two dots for nostrils, but you only see them when you're looking at the model straight on or from a lower pov, not from above. Why isn’t that done more often? I’ve attached some screenshots here:
https://imgur.com/a/HzwbKaf
Also, why does it look so much more soulful than the zzz models in pic rel?
>>1011896
nta. If I want to model original characters from photobashed refs later on, do you think poly modelling would still be easier than sculpting?
I ended up settling on a style similar to the new Seven Deadly Sins game. I really like how there's a shadow under the nose and just two dots for nostrils, but you only see them when you're looking at the model straight on or from a lower pov, not from above. Why isn’t that done more often? I’ve attached some screenshots here:
https://imgur.com/a/HzwbKaf
Also, why does it look so much more soulful than the zzz models in pic rel?
>>1011896
nta. If I want to model original characters from photobashed refs later on, do you think poly modelling would still be easier than sculpting?
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