Search Results
1/15/2025, 4:40:59 PM
>>1934269
>Campaign Map
>Campaign map road generation overhauled to prevent oddities.
>Easier to contact far away factions more easily.
>Campaign map bildings rebalanced and made to work alongside governors.
>Max realm size is tied to nobles.
>Tall is overall more potent than Wide, but certain races will have difficulty implementing this, like Garthim, who should expand Wide to be competitive.
>Organization and Admin is gone, instead Distance is more potent.
>Overhaul to how battles are created on the world map. You can choose to defend a city by standing on top of it, and also join a pre-existing battle to help someone.
>AI Factions
>Threat renamed to Rivalry and unrelated to Opinion now.
>Opinion of rulers is mostly based on emmisaries now, which will have a continued cost to maintain.
>Treaties require an opinion threshold. In case this is not met trying to sign a treaty will resuly in a demand to do so.
>Treaties with different Trade Tariffs. packtreaty allows you to interact with factions beyond another faction's borders.
>If their opinion is lesser than your rivalry you're at risk of being attacked.
>Offensive wars are dangerous as your allies and vasals will eventually tire of supporting them.
>Regions and vassals count towards rivalry. Vassals don't have Rivalry, but will break away from you if their opinion of you is too low.
>Vasal trinutes are decreased. but their armies help you in battle now.
>Tresspassing penalties for moving in non-allied territory.
2/?
>Campaign Map
>Campaign map road generation overhauled to prevent oddities.
>Easier to contact far away factions more easily.
>Campaign map bildings rebalanced and made to work alongside governors.
>Max realm size is tied to nobles.
>Tall is overall more potent than Wide, but certain races will have difficulty implementing this, like Garthim, who should expand Wide to be competitive.
>Organization and Admin is gone, instead Distance is more potent.
>Overhaul to how battles are created on the world map. You can choose to defend a city by standing on top of it, and also join a pre-existing battle to help someone.
>AI Factions
>Threat renamed to Rivalry and unrelated to Opinion now.
>Opinion of rulers is mostly based on emmisaries now, which will have a continued cost to maintain.
>Treaties require an opinion threshold. In case this is not met trying to sign a treaty will resuly in a demand to do so.
>Treaties with different Trade Tariffs. packtreaty allows you to interact with factions beyond another faction's borders.
>If their opinion is lesser than your rivalry you're at risk of being attacked.
>Offensive wars are dangerous as your allies and vasals will eventually tire of supporting them.
>Regions and vassals count towards rivalry. Vassals don't have Rivalry, but will break away from you if their opinion of you is too low.
>Vasal trinutes are decreased. but their armies help you in battle now.
>Tresspassing penalties for moving in non-allied territory.
2/?
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