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7/21/2025, 7:28:57 PM
>>8666956
Probably the best explanation of Samplers and Schedules I've seen is https://civitai.com/articles/7484/understanding-stable-diffusion-samplers-beyond-image-comparisons
The summary is some samplers are geared more towards sharp details which works well for photorealistic images, while others like Euler A are smoother. Also since they use different algorithms they can have different performance speeds and require different numbers of steps and such.
Euler a is popular because it's fast and a smooth sampler which is good for drawn art. Others are better for more realistic stuff. Also, using a non-ancestral sampler like DPM++ will mean it converges to a single point and stays there instead of changing with more steps, which can be good if you want more consistency.
Using whatever you like the look of the best can't hurt.
Probably the best explanation of Samplers and Schedules I've seen is https://civitai.com/articles/7484/understanding-stable-diffusion-samplers-beyond-image-comparisons
The summary is some samplers are geared more towards sharp details which works well for photorealistic images, while others like Euler A are smoother. Also since they use different algorithms they can have different performance speeds and require different numbers of steps and such.
Euler a is popular because it's fast and a smooth sampler which is good for drawn art. Others are better for more realistic stuff. Also, using a non-ancestral sampler like DPM++ will mean it converges to a single point and stays there instead of changing with more steps, which can be good if you want more consistency.
Using whatever you like the look of the best can't hurt.
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