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ID: xKjh8vlt/qst/6266582#6266868
6/28/2025, 6:58:00 PM
Rolled 3, 6, 1, 5, 3, 5, 3 = 26 (7d6)
>>6266611
>>6266826
>>6266856
>>6266842
Your wizard’s tower is built inside a giant ancient tree deep in a temperate deciduous forest, overlooking a small hamlet of 50 to 100 people who rely on your protection and magical aid. The tower has four floors in total: two basements and two above ground. The lowest basement, Basement 2, is a cool, humid root cellar nestled among the tree’s roots where you store rare magical herbs, fungi, and forest ingredients. Moisture from a small natural spring keeps everything fresh, and bioluminescent moss provides a gentle glow when night falls. One floor up, Basement 1 is your alchemy and preparation lab—workbenches cluttered with glass vials, distillers, and arcane instruments fill the space where you brew potions and prepare reagents from your harvested herbs. Faint magical wards protect your work. The ground floor serves as the main entrance, reception area, and study. A heavy wooden door carved directly into the thick tree trunk leads inside to a cozy room with shelves of nature lore books, scrolls, and forest maps, warmed by a small fireplace. Behind this reception area lies your private bedroom, a peaceful chamber furnished with a bed woven from branches and soft animal furs. Windows framed by twisting vines let in fresh air and sunlight and offer views of the forest floor and the hamlet below. Above you, the second floor is your ritual chamber and observation deck—a spacious room centered on a circular stone altar where you perform nature magic ceremonies. Wide windows and an open balcony offer panoramic views of the forest canopy and distant rooftops. Here, natural light and the sounds of the forest surround you, perfect for communing with spirits or stargazing.
> Name Wizard
With 7 levels of magic total, you could have up to 7 apprentices (though your tower is kinda small and it would be cramped having this many apprentices; they could live in the nearby hamlet)
Your apprentices can be made with 1d6 point each, using the same system. All of them need to have at least 1 point in magic. They will have special features that I will determine later - minor bonuses or penalties based on their personality and such.
You can create them or just tell me how many you want and I will create them for you.
Rolling points for the apprentices!
>>6266611
>>6266826
>>6266856
>>6266842
Your wizard’s tower is built inside a giant ancient tree deep in a temperate deciduous forest, overlooking a small hamlet of 50 to 100 people who rely on your protection and magical aid. The tower has four floors in total: two basements and two above ground. The lowest basement, Basement 2, is a cool, humid root cellar nestled among the tree’s roots where you store rare magical herbs, fungi, and forest ingredients. Moisture from a small natural spring keeps everything fresh, and bioluminescent moss provides a gentle glow when night falls. One floor up, Basement 1 is your alchemy and preparation lab—workbenches cluttered with glass vials, distillers, and arcane instruments fill the space where you brew potions and prepare reagents from your harvested herbs. Faint magical wards protect your work. The ground floor serves as the main entrance, reception area, and study. A heavy wooden door carved directly into the thick tree trunk leads inside to a cozy room with shelves of nature lore books, scrolls, and forest maps, warmed by a small fireplace. Behind this reception area lies your private bedroom, a peaceful chamber furnished with a bed woven from branches and soft animal furs. Windows framed by twisting vines let in fresh air and sunlight and offer views of the forest floor and the hamlet below. Above you, the second floor is your ritual chamber and observation deck—a spacious room centered on a circular stone altar where you perform nature magic ceremonies. Wide windows and an open balcony offer panoramic views of the forest canopy and distant rooftops. Here, natural light and the sounds of the forest surround you, perfect for communing with spirits or stargazing.
> Name Wizard
With 7 levels of magic total, you could have up to 7 apprentices (though your tower is kinda small and it would be cramped having this many apprentices; they could live in the nearby hamlet)
Your apprentices can be made with 1d6 point each, using the same system. All of them need to have at least 1 point in magic. They will have special features that I will determine later - minor bonuses or penalties based on their personality and such.
You can create them or just tell me how many you want and I will create them for you.
Rolling points for the apprentices!
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