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6/30/2025, 11:33:36 PM
>>529438439
The actual number of highly productive locked-in dev hours required to make a video game really isn't that much, but it's not easy to be in that mode for long periods of time. Rest and a change of pace are important. External stimuli can be converted into creative inspiration.
The actual number of highly productive locked-in dev hours required to make a video game really isn't that much, but it's not easy to be in that mode for long periods of time. Rest and a change of pace are important. External stimuli can be converted into creative inspiration.
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