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3/16/2025, 12:31:21 AM
>>8506319
> is it at all simple to have it imitate a particular rendering style (as opposed to preset styles)?
This is what LORAs are about. In short, a lora is a way to inject new concepts into a nodel that it may not now about - most loras are characters-related, but you have also loras for specific artist styles, body positions, etc.
For exeample (picrel), I tried to render a Miko Mido in the style of a Royal Koyanagi eromanga. Image is very rough, I would have needed to do a lot more adjustements on prompt and loras weights - and add a face detailer - to have an acceptable result, but I just wanted a proof of concept.
For coloring, I think this is possible with control net and/or inpainting (and again, a lora if you want a specific style or character), but I haven't played with it yet.
> is it at all simple to have it imitate a particular rendering style (as opposed to preset styles)?
This is what LORAs are about. In short, a lora is a way to inject new concepts into a nodel that it may not now about - most loras are characters-related, but you have also loras for specific artist styles, body positions, etc.
For exeample (picrel), I tried to render a Miko Mido in the style of a Royal Koyanagi eromanga. Image is very rough, I would have needed to do a lot more adjustements on prompt and loras weights - and add a face detailer - to have an acceptable result, but I just wanted a proof of concept.
For coloring, I think this is possible with control net and/or inpainting (and again, a lora if you want a specific style or character), but I haven't played with it yet.
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