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7/15/2025, 9:47:01 PM
the Atari 2600 does pixel perfect hardware collision between all pairs of objects, including the playfield. with 5 objects plus playfield that's 15 pairs, and sure enough the CX registers have a total of 15 bits. it's one of the few nice things with it
most of the time games just use bounding boxes anyway, as other anons have said
most of the time games just use bounding boxes anyway, as other anons have said
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