Search Results

Found 1 results for "960f88ba57a60c6a5169ca924ffcd15d" across all boards searching md5.

Anonymous /tg/95961016#95964823
6/27/2025, 7:31:38 PM
>>95961404
>For example, a small 10x18 hexcrawl focused around solving a specific quest, with all locations on the map having minor side content, clues, or major quest content.
Funny you say that, that's exactly what I do. I give them a map of the province (though they have access to the whole country map too) and that map includes points of interest - labelled with ??? for anything undiscovered and a fitting name given to any discovered location. Once they discover a place, it remains permanently marked as such for any future characters to visit. Their characters don't need a reason other than "let's go exploring" to find these places.

Among noteworthy things they've discovered include an underwater dungeon (which one PC, separate from the group, swam down to, got attacked, and died and drowned), a dungeon full of kobolds (they have visited twice and retreated both times, not from getting low on HP or resources or anything but because they were asked to leave by the kobolds), a castle infested with demons (they have tried and failed 3 times to deal with this one), flowers that directly transport you to the feywild/first world if eaten (going back the same way). They typically interact with the things they discover once and never again - most marked points of interest were discovered and then never touched later after being lightly poked with a stick.

>bulletpoints
1. I've done the first part - I almost always make side quests that can be done in 1 session or less. There was one they took that honestly could've been half a session, which they stretched out to 3 and didn't even complete by the end of it. That's it's own wild story.

2. I should implement this, but I'm a little lost on what kind of "major plot" I can even implement with PCs who piss around this much. From experience, telling them "there is a dragon in the mountains and others will kill it soon if you don't" hasn't worked.

3. Good one, and I've noticed this a lot too actually.