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3/29/2025, 10:20:51 PM
>>6219998
“Yes sir, we're leaving now.” Marron replies, the cat man nodding. Taking one last glance at you before turning, roaring orders at someone else. Making sure they know that the 'UFO' will be the three of you and not to activate the 'AA', then turning back.
“Good hunting out there.” he says to you all, then from the corner of his right sees something that demands his attention, the man snarling at someone screwing something else up and berating them.
“Come on, let's go.” Marron says, you following her to a long, level strip clear of obstructions. Where another craft is readied, Marron waving to them before blasting off, launching herself down the runway. Krillin follows, you watching the cat man 'Yellow' trying to straighten out his men. Chuckling at the memories of when you'd first joined the PTO and gone through their crash course training, you turn and follow Marron and Krillin out, leaving the dome behind and heading out into the evening air. Leaving the base behind, you focus your ki sense to get a better sense of where you are, then head north. Returning to the land of Korin then flying up and up, leaving the planet below as you fly past the ruined tower. Higher and higher until you finally see the Lookout flying high above.
“Huh, this is strange. We should have already reached past the atmosphere, at this speed and direction.” Krillin says, clearly not knowing the magical nature of this place. No doubt a defense mechanism, one built in to give the planet's Guardian more time to prepare for intruders. But after a few minutes you all reach the Lookout, flying up to the edge and landing on the flat surface. Directly across from the building's entrance, where you see Mr. Popo watering the flowers in one of the decorative beds.
“Ah, there you are. Yes, it is about time.” he says, setting the watering can down and standing up, turning to face you all. “Oh, and I see you brought company.”
But before you can reply, suddenly you hear the creaking, groaning of an ancient un-greased door hinge opening, no doubt the door to the Room of Spirit and Time. But just as you realize that you can't sense anyone else up here, suddenly a wave of pressure slams down on you. And your Berserker Soul blazes, threatening to tear free of your control and attacking what is undoubtedly a god nearby.
What do you do?
>Ascend to your Berserker God form and take your stance, ready yourself for whatever god appears
>Focus on your Berserker Soul and suppress it, don't let it run free no matter what
>Transform but only into your base Berserker form, let only a little of the Berserker Soul's power out, but not all of it so you can keep control
>Other(write in)?
“Yes sir, we're leaving now.” Marron replies, the cat man nodding. Taking one last glance at you before turning, roaring orders at someone else. Making sure they know that the 'UFO' will be the three of you and not to activate the 'AA', then turning back.
“Good hunting out there.” he says to you all, then from the corner of his right sees something that demands his attention, the man snarling at someone screwing something else up and berating them.
“Come on, let's go.” Marron says, you following her to a long, level strip clear of obstructions. Where another craft is readied, Marron waving to them before blasting off, launching herself down the runway. Krillin follows, you watching the cat man 'Yellow' trying to straighten out his men. Chuckling at the memories of when you'd first joined the PTO and gone through their crash course training, you turn and follow Marron and Krillin out, leaving the dome behind and heading out into the evening air. Leaving the base behind, you focus your ki sense to get a better sense of where you are, then head north. Returning to the land of Korin then flying up and up, leaving the planet below as you fly past the ruined tower. Higher and higher until you finally see the Lookout flying high above.
“Huh, this is strange. We should have already reached past the atmosphere, at this speed and direction.” Krillin says, clearly not knowing the magical nature of this place. No doubt a defense mechanism, one built in to give the planet's Guardian more time to prepare for intruders. But after a few minutes you all reach the Lookout, flying up to the edge and landing on the flat surface. Directly across from the building's entrance, where you see Mr. Popo watering the flowers in one of the decorative beds.
“Ah, there you are. Yes, it is about time.” he says, setting the watering can down and standing up, turning to face you all. “Oh, and I see you brought company.”
But before you can reply, suddenly you hear the creaking, groaning of an ancient un-greased door hinge opening, no doubt the door to the Room of Spirit and Time. But just as you realize that you can't sense anyone else up here, suddenly a wave of pressure slams down on you. And your Berserker Soul blazes, threatening to tear free of your control and attacking what is undoubtedly a god nearby.
What do you do?
>Ascend to your Berserker God form and take your stance, ready yourself for whatever god appears
>Focus on your Berserker Soul and suppress it, don't let it run free no matter what
>Transform but only into your base Berserker form, let only a little of the Berserker Soul's power out, but not all of it so you can keep control
>Other(write in)?
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