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Anonymous /tg/96032491#96057897
7/10/2025, 10:05:54 PM
>>96056234
> All of my ideas boil down to committing crime, stopping crime, undoing crimes (returning stolen items), dealing with wild animals, gladiator stuff.

Well anon, if everyone in town was being good law-abiding citizens, there wouldn't be much need for a band of sellswords to ply their trade, would there? Crime is naturally going to be a part of an urban adventure, whether engaging in it, fighting it, or a mix of both. Don't think so much about high-level "is it going to be crime or an animal encounter" but more on "WHAT kind of crime is it going to be, and WHO is committing it to WHOM?" Some options include:

>Uncovering a cult that has been kidnapping people to indoctrinate them
>Sneaking/breaking into the Western Tower of the citadel to free an ally who's set to be executed tomorrow
>helping a certain influential officer rid the city of a cell of thieves
>helping a certain cell of thieves rid the city of an influential officer
>stealing an artifact of immense historical value from a private vault
>defeating the bandits who stole an artifact of immense historical value
>stopping agents of an enemy nation from infiltrating the city's administration
>helping a certain nation get their man inside the city's administration
>getting shanghai'd into a smuggling operation for having seen too much
>rescuing a friend from the smuggling operation that shanghai'd them