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Anonymous /tg/95877952#95902066
6/19/2025, 1:54:49 AM
The basic system is basically a narrative light style and the game is meant to be played as short little sessions ('palate cleansers') between more serious roleplaying campaigns.
So, if you're looking for that, you'll be better served with GURPS.
The dice mechanic is pretty interesting. Player (or a group if the group decide to do a test) describe how they do something, applying a relevant "trait" that the character posesses. Depending on how well they justify how they do the thing and how well their character should be able to do that thing they get a D4 (bumbling idiot attempt), D6, D10, or D12 (expert attempt). The GM simply rolls a D8. They compare dice rolls. Player wins ties. Failure means a "consequence" and the stakes are dilineated before dice are rolled ("If you fail this you'll stub your toe and gain the consequence 'Hopping mad'" or "Getting caught doing this will get you on the Wanted list for the Librarian guild").

It looks alright, I guess. Honestly, could have just been a 1 page RPG. I'm looking forward to playing my they/them gargoyle.