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7/19/2025, 1:20:34 AM
For all my Portalbros interested, I'll present my Artifact deck list
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NOTE: YOU NEED RODEO SLEEVES TO MAKE THIS DECK WORK.
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Odin sevo can deal 7 damage, and Orchis sevo up to 8 damage, this deck can be played very aggressively to bully swordbabs that aren't able to heal themselves.
If the opponent can heal themselves by 8 in a single turn, because he is playing an unbalanced craft, make sure to play Gundam turn 9 with coin / turn 10 to finish the game before it's too late.
If the opponent a filthy aggro/face/burn deck, you can spam healing artifacts and removals and wait for them to run out of juice for an easy win.
For the mulligan you swap away everything that isn't Alouette, keep early game followers only if you're in a matchup where you can't afford to not find any or if you already have Alouette. Always try to save your first coin for Alouette.
About some deck building decisions:
x3 Eudie is to have a solid early game, and increase the odds to find based Alouette, she is shy sometimes she hides in the deck you need to bait her out with a loli with good manners.
x3 Divine Thunder is to BTFO aura units, Yuriusabusers and Abyss bats spam.
x3 Odin to go face
x0 Ralmia, way too slow (anon >>531785723 saved)
x0 Rukina (the 3/3 4pp artifact follower), compared to Miriam this unit is ass and there is no room for her.
x1 Sylvia, she is great but Karula is way better, we still have room for x1, you can put x2 if you want to take something out.
This deck win condition is through early game chip damage, Odin/Orchis storm, Beta artifact and Gundam, you never really need to build a board that sticks, so you can afford to run a lot of removals without it hurting you game plan.
---
NOTE: YOU NEED RODEO SLEEVES TO MAKE THIS DECK WORK.
---
Odin sevo can deal 7 damage, and Orchis sevo up to 8 damage, this deck can be played very aggressively to bully swordbabs that aren't able to heal themselves.
If the opponent can heal themselves by 8 in a single turn, because he is playing an unbalanced craft, make sure to play Gundam turn 9 with coin / turn 10 to finish the game before it's too late.
If the opponent a filthy aggro/face/burn deck, you can spam healing artifacts and removals and wait for them to run out of juice for an easy win.
For the mulligan you swap away everything that isn't Alouette, keep early game followers only if you're in a matchup where you can't afford to not find any or if you already have Alouette. Always try to save your first coin for Alouette.
About some deck building decisions:
x3 Eudie is to have a solid early game, and increase the odds to find based Alouette, she is shy sometimes she hides in the deck you need to bait her out with a loli with good manners.
x3 Divine Thunder is to BTFO aura units, Yuriusabusers and Abyss bats spam.
x3 Odin to go face
x0 Ralmia, way too slow (anon >>531785723 saved)
x0 Rukina (the 3/3 4pp artifact follower), compared to Miriam this unit is ass and there is no room for her.
x1 Sylvia, she is great but Karula is way better, we still have room for x1, you can put x2 if you want to take something out.
This deck win condition is through early game chip damage, Odin/Orchis storm, Beta artifact and Gundam, you never really need to build a board that sticks, so you can afford to run a lot of removals without it hurting you game plan.
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