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Anonymous /tg/96020354#96061671
7/11/2025, 7:12:41 AM
>>96054240
You use Ben Nevis, but look at the mountain in question. Where does the mountain proper begin compared to the surrounding mountain range? Are we going from sea level? Are we going from where that particular peak separates from the rest? This distinction matters because it produces a vast difference in size, but also if a chuck of something larger can just be torn away from the rest and Essence will hold it together without fail we have a terrible recipe for player shenanigans.

>Storyteller: A hostile army is approaching your caravan.
>Player: Hey, remember that time that I tore up that mountain to throw at the behemoth. I wanna throw a mountain at the army.
>Storyteller: But you aren’t near a mountain at the moment.
>Player: I’m going to tear up a mountain-sized chunk from the ground and throw it.
>Storyteller: It’s ground, it’s not a solid rock you can grab.
>Player: I thought you said that essence from the charm made it so that things that would fall apart stay together when I’m doing a feat of strength.
>Storyteller: fuck

Now, I’m totally on the side of the storyteller here, but if you’ve set up the rules this way the player is perfectly right to question why this shouldn’t be an option. You have now created a scenario where the only thing stopping your player from trying to use the nuke whenever it’s possible is storyteller fiat. It’s going to get boring fast when this becomes a go-to solution for them. It’s boring for you, and the other players. You’ve potentially broken the game for everyone else in service of a single player. The obvious answer here is just talk to the player, or baring that for the socially inept, design scenarios where this isn’t a viable option. But I promise you that the player will notice this and eventually you’re going to have to explain what you’re doing. Stories don’t have to worry about this, but games absolutely do. And sometimes the fantasy has to give a bit for the health of the game.