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7/18/2025, 12:52:52 AM
>>531640091
Tower really just exposes how shoddy the enemy telegraphs and hitboxes are. You have some insanely tight projectile hitboxes on some enemies, some insanely generous ones on others. Melee hitboxes pingpong between frame 0 startup to only having hitboxes on the impact. Some animations strangely have the enemy (guy with spear) going straight up invulnerable for a split second while some attacks don't have a hurtbox on the stab, instead having it on the aoe followup. All this while fighting through particle barf and shiny effects that straight up obscure what the boss is doing. Granted, all these things can be learned and adapted to, but the game was not meant for hardcore gameplay. It's like doing any game with 1 life as a challenge, you're likely not meant to do so and nor is the "1-life" mode representative of the game as a whole.
Tower is just a pointlessly tedious, pretty awfully designed mode that's not representative of the usual gameplay. If they're going to have a mode like this, they should add actual tells to attacks outside of just "vibes". Once you remove the indicators, you dodge half the attacks just based on the assertion that enemies attack within pretty predictable intervals. Shit's especially bad with the giant robot enemies that have absolutely no indication of when they're going to attack for 90% of their attacks.
Tower really just exposes how shoddy the enemy telegraphs and hitboxes are. You have some insanely tight projectile hitboxes on some enemies, some insanely generous ones on others. Melee hitboxes pingpong between frame 0 startup to only having hitboxes on the impact. Some animations strangely have the enemy (guy with spear) going straight up invulnerable for a split second while some attacks don't have a hurtbox on the stab, instead having it on the aoe followup. All this while fighting through particle barf and shiny effects that straight up obscure what the boss is doing. Granted, all these things can be learned and adapted to, but the game was not meant for hardcore gameplay. It's like doing any game with 1 life as a challenge, you're likely not meant to do so and nor is the "1-life" mode representative of the game as a whole.
Tower is just a pointlessly tedious, pretty awfully designed mode that's not representative of the usual gameplay. If they're going to have a mode like this, they should add actual tells to attacks outside of just "vibes". Once you remove the indicators, you dodge half the attacks just based on the assertion that enemies attack within pretty predictable intervals. Shit's especially bad with the giant robot enemies that have absolutely no indication of when they're going to attack for 90% of their attacks.
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