Search Results
7/21/2025, 12:06:46 AM
>>96139250
Magical Boy Horrible Sea Urchin Monstrosity
Gender - Male
Outfit - Armored
Implement - Gauntlets
Light Schools -
Spirit - Master (-3)
Force - Novice (-1)
Physicality - Specialised
Dark Schools -
Bio-Shifting - Specialised
Celerity - Master (-3)
Quirks -
Overcharged (+2)
Danger Sense
Gifted
Ultimate Art -
Continuous (Bioshifting, Physicality, Spirit) - Adaptive Regeneration - This enhanced art acts as an effective combination of Bio-Shiftings war form and the regeneration granted by the spirit school, each time the user encounters a challenge their form changes to overcome it these partially fade after each combat but a slight passive increase is left behind.
> I know this falls more under barrier but I think it works given its a weaker version which acts passively.
Patrons -
Gaia
> More unkillability, with this kit stalling for an hour shouldn't be a problem.
Yharum, Many-Moulted Queen
> Yet more regeneration and durability
Ste've The Ever-Burning
> I'm significantly more able to handle the rage than most given the regeneration and regening magif from people throwing useless attacks at me seems funny.
Day Job - Corporate
> Seems like fun, I also kinda just wanna justify the gifted pick
Contacts -
Appolyon - Seems like a fun time testing an effective ultimate offense againstmy ever growing defense.
Yue - Learning high efficency seems important for a build built around stall.
Iris - Tracking is useful and something I'll probably need given I'm basically a giant death meatball
Magical Boy Horrible Sea Urchin Monstrosity
Gender - Male
Outfit - Armored
Implement - Gauntlets
Light Schools -
Spirit - Master (-3)
Force - Novice (-1)
Physicality - Specialised
Dark Schools -
Bio-Shifting - Specialised
Celerity - Master (-3)
Quirks -
Overcharged (+2)
Danger Sense
Gifted
Ultimate Art -
Continuous (Bioshifting, Physicality, Spirit) - Adaptive Regeneration - This enhanced art acts as an effective combination of Bio-Shiftings war form and the regeneration granted by the spirit school, each time the user encounters a challenge their form changes to overcome it these partially fade after each combat but a slight passive increase is left behind.
> I know this falls more under barrier but I think it works given its a weaker version which acts passively.
Patrons -
Gaia
> More unkillability, with this kit stalling for an hour shouldn't be a problem.
Yharum, Many-Moulted Queen
> Yet more regeneration and durability
Ste've The Ever-Burning
> I'm significantly more able to handle the rage than most given the regeneration and regening magif from people throwing useless attacks at me seems funny.
Day Job - Corporate
> Seems like fun, I also kinda just wanna justify the gifted pick
Contacts -
Appolyon - Seems like a fun time testing an effective ultimate offense againstmy ever growing defense.
Yue - Learning high efficency seems important for a build built around stall.
Iris - Tracking is useful and something I'll probably need given I'm basically a giant death meatball
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