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8/6/2025, 10:18:18 PM
>>96260971
>Thread Question: have you ever used content from these threads (including fan-supplement written by anons) in an actual game?
I've used the edited Action Point rules from some anon in here who reworked the Last Gasp, and have adopted homebrew suggestions from people when I've asked about character/mechanic concepts in here before, yeah.
>>96262863
In addition to the other guy's suggestions, you'll want GURPS Horror, and GURPS Biotech for the mutagens/strains that any good CDDA-inspired game is sure to have. And, naturally, Lands Out of Time for the Dinosaurs.
>>96265843
Binding 15 (Melee Attack; One-Shot; Sticky); Clinging (Move 2); Double-Jointed; DR 4 (Limited, Crushing); Gluttony (9); Infravision; Injury Tolerance (Homogenous, No Head, No Neck); Invertebrate; No Fine Manipulators; No Legs (Slithers); Reduced Basic Move; Slippery; Weakness (Salt; 1d/second); Wild Animal.
>Thread Question: have you ever used content from these threads (including fan-supplement written by anons) in an actual game?
I've used the edited Action Point rules from some anon in here who reworked the Last Gasp, and have adopted homebrew suggestions from people when I've asked about character/mechanic concepts in here before, yeah.
>>96262863
In addition to the other guy's suggestions, you'll want GURPS Horror, and GURPS Biotech for the mutagens/strains that any good CDDA-inspired game is sure to have. And, naturally, Lands Out of Time for the Dinosaurs.
>>96265843
Binding 15 (Melee Attack; One-Shot; Sticky); Clinging (Move 2); Double-Jointed; DR 4 (Limited, Crushing); Gluttony (9); Infravision; Injury Tolerance (Homogenous, No Head, No Neck); Invertebrate; No Fine Manipulators; No Legs (Slithers); Reduced Basic Move; Slippery; Weakness (Salt; 1d/second); Wild Animal.
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