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Anonymous /vg/525637354#525733232
5/31/2025, 11:19:22 PM
>>525731179
Do we have any sense what the modding capabilities will be? Honestly, UE5 historically complicates the modding process and the spotty details regarding Kenshi 2's modability are raising some questions.

Are you sure this game won't be even MORE restricted than Kenshi 1? We can, technically speaking, reverse engineer right down to the bones what the first game is. Difficult, yes, but it's possible. Unreal is obfuscated and proprietary by its nature. And what you can do is highly subject to what the creator permits along with channeling it through the UE blueprint environment...if you can.

I'm no betting man here though I wouldn't be surprised if Kenshi 2 is a much more locked down experience. The FCS might remain the extent of things. Guess we'll see.