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Anonymous /tg/95961016#95968415
6/28/2025, 4:39:00 AM
>>95967589
The world is healing :DDDD

>>95967591
>>95967650
Might be wrong but I'm assuming this is the same person so that's why I'm replying like this.

Something funny, I did actually do this once. I started them at the mouth of a dungeon - inside which was a prisoner who asked for their help. Specifically, a friend of hers was kidnapped in another city quite far to the east from where they were, she wanted to rescue him and knew that an emissary of the group responsible was going to be in another eastern but slightly closer city.

The PCs agreed to help. However, they completely separated themselves from the woman and found the kidnapper guy on their own. At first he was with some allies and they had their asses kicked (but lived). The second time they were luckier and strategized better, leading to a victory.

They tied up the emissary in an abandoned shack and questioned him. He denied all involvement, they didn't bother to confirm this, and they didn't have a spellcaster for something like Zone of Truth. So, they believed him and let him go, but shot him in the back as he walked away to kill him off for good.

When they went back to the woman and explained what happened (after she hadn't seen them for 5 days), she was pissed they ruined her chances to get her friend back and told them to fuck off.

But I would agree, this is a solid way to build points to jump off from. I could've done better with that Elven ship.

>>95967876
I have to disagree because I have run sandboxes before for this same group that went just fine, but it was mostly one player who carried for them. It was somewhat similar to old-style D&D, sessions usually consisted of them waking up in their house, the one player saying he wanted to go out and explore and adventure, followed by him going out and engaging with whatever he came across which usually took up the rest of the session. Rinse and repeat. It was fun.