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ID: yYtvYnnZ/qst/6260881#6261700
6/20/2025, 4:08:48 AM
>>6261520
(not sure what you meant here beyond trying to talk to it)
You fumble for your pistol, shakily drawing it from your holster; you've never shot anything outside of makeshift targets before. After a few split seconds that last forever in your head, you have the gun drawn & aimed at the shambling corpse. You try shouting a warning, "Stop! Can you here me?! How are you alive? Stop moving!" If it hears or sees you, there's no indication. You hear Todd mumbling, "It's just like a Romero movie..."
(Charisma Roll Auto-Fail, Initiative Roll Auto-Pass, Attack Roll Auto-Pass)
With a shaky hand, you pull the trigger, pointing the barrel at its head from barely a pace away. The whole world explodes with a deafening roar in the confined space, smoke & fire filling your vision, the kick of the gun sending it higher in your hands. The rotten head pops like a melon being pressed into a vice, spraying a dark brown gel into the opposite corner of the room. Your ears are ringing louder than they ever have, & it's hard to makeout what Kain says to you next.
>(Deafened: -2 Perception until your Hearing Comes Back)
He points his bat back out into the corridor while staring at the stump of bone left sticking out of the mass of rags. "We should take the pump & go, nothing good can come of looting the dead." He wears a grim expression, while also holding back from wretching. Todd & Lorraine don't seem very affected beyond wincing in pain from their own ears ringing.
You make a mental note not to fire off a powerful gun in an enclosed space if you can avoid it. Lorraine's pocket pistol likely would have been the better bet. You rack the slide at the front of the pistol, feeding another round from the magazine into the bottom of the cylinder.
>(-1 10mm JHP, +1 10mm Brass)
Ultimately, everyone looks to you. Your reputation established you as the leader before leaving the Vault, but it's clear the decisive action you've taken has solidified that.
>Loot the Romero Movie Extra Yourself (Roll 1d20+6)
>Have Lorraine do It
>Leave with just the Bilge Pump
>Grab Something Else (What?)
Once all is said & done, where to next?
>Back to the Raft for the Night, enough Excitement
>Directly Across, Down the Slope
>To the Left, Further into the Ship
(not sure what you meant here beyond trying to talk to it)
You fumble for your pistol, shakily drawing it from your holster; you've never shot anything outside of makeshift targets before. After a few split seconds that last forever in your head, you have the gun drawn & aimed at the shambling corpse. You try shouting a warning, "Stop! Can you here me?! How are you alive? Stop moving!" If it hears or sees you, there's no indication. You hear Todd mumbling, "It's just like a Romero movie..."
(Charisma Roll Auto-Fail, Initiative Roll Auto-Pass, Attack Roll Auto-Pass)
With a shaky hand, you pull the trigger, pointing the barrel at its head from barely a pace away. The whole world explodes with a deafening roar in the confined space, smoke & fire filling your vision, the kick of the gun sending it higher in your hands. The rotten head pops like a melon being pressed into a vice, spraying a dark brown gel into the opposite corner of the room. Your ears are ringing louder than they ever have, & it's hard to makeout what Kain says to you next.
>(Deafened: -2 Perception until your Hearing Comes Back)
He points his bat back out into the corridor while staring at the stump of bone left sticking out of the mass of rags. "We should take the pump & go, nothing good can come of looting the dead." He wears a grim expression, while also holding back from wretching. Todd & Lorraine don't seem very affected beyond wincing in pain from their own ears ringing.
You make a mental note not to fire off a powerful gun in an enclosed space if you can avoid it. Lorraine's pocket pistol likely would have been the better bet. You rack the slide at the front of the pistol, feeding another round from the magazine into the bottom of the cylinder.
>(-1 10mm JHP, +1 10mm Brass)
Ultimately, everyone looks to you. Your reputation established you as the leader before leaving the Vault, but it's clear the decisive action you've taken has solidified that.
>Loot the Romero Movie Extra Yourself (Roll 1d20+6)
>Have Lorraine do It
>Leave with just the Bilge Pump
>Grab Something Else (What?)
Once all is said & done, where to next?
>Back to the Raft for the Night, enough Excitement
>Directly Across, Down the Slope
>To the Left, Further into the Ship
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