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7/3/2025, 9:44:06 PM
>>105754128
Came in here as a non-regular in this general to basically ask the same thing; I got some video recommended to me this morning that said to go with OpenGL over Vulkan because it's easier to learn and you don't really need Vulkan unless you're doing something really advanced. I still want to know what the /g/irlygirls ITT think.
>good resources for C only vulkan?
My uninformed guess is that seeples might be the move here simply because it's been the gamedev language for a long time before off-the-shelf engines came along in the mid-2010's and had C# dethrone it as the gamedev language. But if you really want to, I guess start with the C++ resources for Vulkan and then work backwards into a C-only setup once you get the hang of things.
Came in here as a non-regular in this general to basically ask the same thing; I got some video recommended to me this morning that said to go with OpenGL over Vulkan because it's easier to learn and you don't really need Vulkan unless you're doing something really advanced. I still want to know what the /g/irlygirls ITT think.
>good resources for C only vulkan?
My uninformed guess is that seeples might be the move here simply because it's been the gamedev language for a long time before off-the-shelf engines came along in the mid-2010's and had C# dethrone it as the gamedev language. But if you really want to, I guess start with the C++ resources for Vulkan and then work backwards into a C-only setup once you get the hang of things.
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