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7/6/2025, 9:06:35 PM
>>96025731
NTA but
>Did you just wake up from like a 30 year coma? Do you not know that online retailing exists?
>ackshually online retail is to blame!
yes because online retailing allows them to sell more things with less physical stores . . . but i guess you're just baiting, anyway.
>Its the most successful D&D in the history of ever yet they had to fire 1100 people
changing corporate landscape means that upper management likely believed they need fewer employees to maintain the brand. more work can be done with contracts/temporary workers. a lot of companies let people go once the 'big project' is done.
>D&D is great and its just me who isnt the core audience which is why so many veterans from WOTC were let go
(((veterans))) doesn't really mean anything. d&d design teams always change over the years. people like crawford and mearls eventually caused a stagnant design space in a paradigm that requires innovation to sell more books. this is a neutral outcome.
>They also dont need shops or Hobbystores to play D&D because of the overwhelming demand
it's more like there is demand in spite of the hobby stores all closing down. after all, what is the draw of modern hobby stores? the few in my area are focused on board games or trading cards, there aren't many that specialize in ttrpgs precisely because the rpg gamer doesn't need to use physical stores, unlike board gamers or card gamers which rely much more on physical mediums.
NTA but
>Did you just wake up from like a 30 year coma? Do you not know that online retailing exists?
>ackshually online retail is to blame!
yes because online retailing allows them to sell more things with less physical stores . . . but i guess you're just baiting, anyway.
>Its the most successful D&D in the history of ever yet they had to fire 1100 people
changing corporate landscape means that upper management likely believed they need fewer employees to maintain the brand. more work can be done with contracts/temporary workers. a lot of companies let people go once the 'big project' is done.
>D&D is great and its just me who isnt the core audience which is why so many veterans from WOTC were let go
(((veterans))) doesn't really mean anything. d&d design teams always change over the years. people like crawford and mearls eventually caused a stagnant design space in a paradigm that requires innovation to sell more books. this is a neutral outcome.
>They also dont need shops or Hobbystores to play D&D because of the overwhelming demand
it's more like there is demand in spite of the hobby stores all closing down. after all, what is the draw of modern hobby stores? the few in my area are focused on board games or trading cards, there aren't many that specialize in ttrpgs precisely because the rpg gamer doesn't need to use physical stores, unlike board gamers or card gamers which rely much more on physical mediums.
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