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Found 3 results for "a1bd1c09649973b483a6fb33b30099d1" across all boards searching md5.

Anonymous /g/105853772#105870459
7/11/2025, 4:47:55 PM
How necessary is baked lighting in a 3D game? I understand the performance benefits, but is a deferred renderer enough for most global illumination? Was thinking of writing a standalone light mapping tool but it's a new kind of tech for me that would probably take a while
Anonymous /g/105838198#105849732
7/9/2025, 7:12:13 PM
Worked on a deferred renderer this weekend. Set the background clear color to blue so you can see the edges of the light volume
Anonymous /vg/530112781#530204663
7/6/2025, 9:58:01 PM
I'm working on a deferred renderer in DirectX/C++. Here's an example of a point light. I set the background clear color to corn flower blue so you can see the shape of the light volumes