Search Results
6/19/2025, 4:43:50 AM
>>6261033
As Dormandal nods, the skeletons of the Fourth Company shriek in agreement. Shortly thereafter, they break apart for the day's work. They kick open doors, they break open cache's hidden beneath floors, and they bring everything that hasn't been nailed down to be sorted in the manse. Dormandal lends some of his skeletal maids to assist with the work of sorting and counting out the goods. Marginally more intelligent than the soldiers, though not quite as clever as the commanders, they do a splendid job and soon enough you have a ledger.
"Three thousand pounds of potted meat, a whole three silos of wheat and barley..." You read off some of the line items. "I suppose the harvest was rather recent, so that makes sense enough. Next, we... oh, these look interesting!"
There are seven items of interest that your skeletons found as they scoured the village. Going by Dreadknight tradition, it would be acceptable for you to call [dibs] on two of them and no one would question it. (Vote for as many as you'd like, top two win)
>A coin that will unerringly answer a single yes or no question once per day. Heads means yes, tails means no, and if it lands upon its side the answer is hidden or unknowable.
>A flask of cheap whiskey that never runs out.
>A decanter that removes all poisons from any liquid poured within it. If it cannot remove the poison, it will turn the liquid black.
>A ring that keeps the wearer cool in the summer and warm in the winter, though it cannot protect from great extremes.
>A monocle that allows the wearer to see magical auras and explains their basic nature in plain language.
>A belt with five small pouches that can each hold a cubic meter of material.
>A pair of safety boots that lets you ignore slippery surfaces.
What sector do you and the Skeletal Commander examine personally, once the collection area is set up?
>The northwest quarter, with the temple
>The northeast quarter, with the manse
>The southeast quarter, by the river
>The southwest quarter, by the wall
>The western wall and its guardstations
>The watchtowers at the foundations of the eastern wall
As Dormandal nods, the skeletons of the Fourth Company shriek in agreement. Shortly thereafter, they break apart for the day's work. They kick open doors, they break open cache's hidden beneath floors, and they bring everything that hasn't been nailed down to be sorted in the manse. Dormandal lends some of his skeletal maids to assist with the work of sorting and counting out the goods. Marginally more intelligent than the soldiers, though not quite as clever as the commanders, they do a splendid job and soon enough you have a ledger.
"Three thousand pounds of potted meat, a whole three silos of wheat and barley..." You read off some of the line items. "I suppose the harvest was rather recent, so that makes sense enough. Next, we... oh, these look interesting!"
There are seven items of interest that your skeletons found as they scoured the village. Going by Dreadknight tradition, it would be acceptable for you to call [dibs] on two of them and no one would question it. (Vote for as many as you'd like, top two win)
>A coin that will unerringly answer a single yes or no question once per day. Heads means yes, tails means no, and if it lands upon its side the answer is hidden or unknowable.
>A flask of cheap whiskey that never runs out.
>A decanter that removes all poisons from any liquid poured within it. If it cannot remove the poison, it will turn the liquid black.
>A ring that keeps the wearer cool in the summer and warm in the winter, though it cannot protect from great extremes.
>A monocle that allows the wearer to see magical auras and explains their basic nature in plain language.
>A belt with five small pouches that can each hold a cubic meter of material.
>A pair of safety boots that lets you ignore slippery surfaces.
What sector do you and the Skeletal Commander examine personally, once the collection area is set up?
>The northwest quarter, with the temple
>The northeast quarter, with the manse
>The southeast quarter, by the river
>The southwest quarter, by the wall
>The western wall and its guardstations
>The watchtowers at the foundations of the eastern wall
Page 1