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Anonymous /v/713713175#713714586
6/26/2025, 6:01:35 PM
>>713713175
Weapon durability is mostly a time wasting mechanic. Like inventory management.
The only good thing it does is incentivize the player to use other weapons instead of just using the optimal one forever.
But it's pointless if you have an RPG system where you spec into a certain weapon type because every weapon of that type is basically the same apart from damage.

Dead Rising is the best version of weapon durability I can think of. It incentivizes you to pick up weird weapons, play around with them for a while, then discard them without concern. There are infinite weapons all around you and weapon variety is insane. No RPG system so you can use anything you like, although the magazine system comes close to ruining that.