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Anonymous /vg/532302971#532309906
7/23/2025, 12:46:49 AM
>>532309187
This is a common misconception in game development, actually.
Higher fidelity makes it HARDER to animate, regardless of your budget.

This is why so many indie games are pixel art or low poly 3d.

Because HxH is less detailed, they can pump out stuff much faster. Or even do higher quality animations if they want since they don't have to check as much stuff.

If a style focuses on ultra high res realistic 4k textured 3d models, they have to check a lot more things to make sure they do not break. 2xko is closer to that camp than HxH is.

This is why games like Them's Fightin' Herds took a year to add new characters. They were making 4k 2d lineart characters with full animation instead of cheap low framerate Powerpuff Girls animation, so even one character took ages to anime.