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7/13/2025, 12:00:02 PM
Anyone else coding in C++ implemented their own Linq/range-views system for their game? I did. The syntax is marginally better than std::ranges::views, but it's kinda cursed and abuses templates for filtering and transforming containers
It seems pretty fast so far though, both in terms of filter/transform view construction and view iteration
It seems pretty fast so far though, both in terms of filter/transform view construction and view iteration
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