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Forgotten QM !!cRQ2bB+8b3BID: polHX5VJ/qst/6218321#6225372
4/8/2025, 2:19:45 PM
>SELECTED: “…” You hand pauses on the lip of the tent flap. Now that -is- interesting. Are they about to start talking about you in particular? [Xenophobe]
New ID rolls that don’t link back to an earlier verified vote will -not- be counted.
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Wetwork Test: Eavesdropping
> 60DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Close-quarters Encampement -10DC
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
> CPL Crane: Ex-Yakuza +10DC, +1 Wetwork Re-Roll
> Ghosthelms +0 Re-Roll Not currently applicable, reasons to follow
>SGT Casket: Lucky Streak (Any double fail grants an adverse re-roll)
>SGT Casket: Fated Not being used here
> 86DC

Double Fail = Sergeant resentment.
0 = Some stealth operator you are. Tripping face-first into the tent is one painfully obvious way of letting your colleagues know you were trying to listen in.
1 = Your superior officer comes up behind unannounced you before your fellow sergeants get to the good stuff. But at least -they- didn’t realise you were eavesdropping. Great lookout work Crane.
2 = You hear a little of what your colleagues really think of you, but you are forced to cough and announce your entry into the tent when you spot the LT approaching for the briefing.
3 = When you do finally speak up, from your relaxed lounge against a crate in the corner of the tent, your fellow NCOs have no earthly idea how long you’ve just been chilling there. And that scares the scud out of them.
Double Pass = Sergeant admiration.


3 rolls of 1d100. You have THREE re-rolls remaining. There are ZERO adverse re-rolls.

Talk shit? Get hit.