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6/13/2025, 12:26:54 AM
>>527207358
>Motion inputs are too much of a entry barrier
>We need simple inputs so the genre can survive
Meanwhile a game that has more concurrent players at any moment than SF6 has active ones expects you to do a loop de loop in the air with your mouse until your crosshair isn't even near your target to land your shots.
>Motion inputs are too much of a entry barrier
>We need simple inputs so the genre can survive
Meanwhile a game that has more concurrent players at any moment than SF6 has active ones expects you to do a loop de loop in the air with your mouse until your crosshair isn't even near your target to land your shots.
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