Search Results
7/21/2025, 4:59:10 PM
>>42381109
>Exploration: Cute but not safe
The world looks charming, some landscape are procedurally generated but it has teeth. We aim to recreate the emotional unpredictability of Undertale and NieR Automata:
-There is violence and moral weight.
-You can die.
-NPCs can die.
-Actions have weight, kill a monster, and you might meet its family later. Spare a villain, and they might return changed, or worse.
>Examples of branching quests:
You're a unicorn student under Twilight Sparkle.
You venture into Everfree Forest and battle monsters, among them, a dragon family.
Months later, the child of a slain dragon returns and attacks Ponyville.
The town blames you. Do you fight? Try to redeem yourself? Sacrifice something?
Genocide runs are possible but the world changes with you. If you do it right it can also be a good ending.
Ponies can turn against you if you become evil, even perhaps fight you if they have to. They will stand on their principles
Peaceful routes unlock rare paths, but require planning, empathy, and timing. But that's comfy, the game is what you make of it,
>Core Pillars
Open Exploration: A seamless, detailed Equestrian world, not too vast but alive with layered systems and places that change over time.
Emotional Stakes: Choices with consequences. AI remembers.
the save files are encrypted so you cannot cheat or modify it
Story arcs build over real time.
Custom Pony Identity: Not a power fantasy. You craft a unique life, with your own relationships, scars, and reputation. You believe in your OC? You better do.
>Some extra
There's still a story line, if you don't act, the story will still go on without you.
You can play as a regular pony or as a tourist,
You can also stare at mare butts all day, which will eventually react or shout a "Huh, weirdo/What are you looking at?/do you mind?/Are you looking for something?" for most ponies, or even bond love with your mare even, but there would be at some point a moment where you need to get in touch and involved. That's the catch.
>Exploration: Cute but not safe
The world looks charming, some landscape are procedurally generated but it has teeth. We aim to recreate the emotional unpredictability of Undertale and NieR Automata:
-There is violence and moral weight.
-You can die.
-NPCs can die.
-Actions have weight, kill a monster, and you might meet its family later. Spare a villain, and they might return changed, or worse.
>Examples of branching quests:
You're a unicorn student under Twilight Sparkle.
You venture into Everfree Forest and battle monsters, among them, a dragon family.
Months later, the child of a slain dragon returns and attacks Ponyville.
The town blames you. Do you fight? Try to redeem yourself? Sacrifice something?
Genocide runs are possible but the world changes with you. If you do it right it can also be a good ending.
Ponies can turn against you if you become evil, even perhaps fight you if they have to. They will stand on their principles
Peaceful routes unlock rare paths, but require planning, empathy, and timing. But that's comfy, the game is what you make of it,
>Core Pillars
Open Exploration: A seamless, detailed Equestrian world, not too vast but alive with layered systems and places that change over time.
Emotional Stakes: Choices with consequences. AI remembers.
the save files are encrypted so you cannot cheat or modify it
Story arcs build over real time.
Custom Pony Identity: Not a power fantasy. You craft a unique life, with your own relationships, scars, and reputation. You believe in your OC? You better do.
>Some extra
There's still a story line, if you don't act, the story will still go on without you.
You can play as a regular pony or as a tourist,
You can also stare at mare butts all day, which will eventually react or shout a "Huh, weirdo/What are you looking at?/do you mind?/Are you looking for something?" for most ponies, or even bond love with your mare even, but there would be at some point a moment where you need to get in touch and involved. That's the catch.
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