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6/17/2025, 2:10:27 AM
I just realized my scenes architecture is very inefficient. I have a Main and a Game scene. But it's a simple mobile game with like 10 different backgrounds. So if the player goes back to the main and starts a new game all those backgrounds will need to be loaded again and effects will be pooled again and again. It's flawed at a core level. I need to change how my game handles the scene loading fundamentally. Should I just say fuck it and leave it like that? Right now I can't think of how I would refactor this and I really have a lot of work to do.
Anyone else handling their scenes like this?
Anyone else handling their scenes like this?
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