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6/23/2025, 8:23:34 PM
Visual novel structure starts with Micaiah’s 20-hour Part 1, unlocking Elincia’s 15-hour Part 2, Ike’s 10-hour Part 3, and the 15-hour Part 4 via the main menu.
Choices in each route (e.g., Micaiah’s moral decisions) carry forward through a New Game+ system, encouraging replays without simplifying the narrative.
Hub cities (Nevassa, Melior, Sienne, Tower Base Camp) integrate RTS-inspired mechanics (resource management, recruitment) from the scrapped Tellius RTS, enhancing exploration and strategy.
The “Hard+” difficulty with smart AI (e.g., flanking, targeting weak units) extends runtime by ~10–15% per chapter, ensuring a challenging experience that avoids FE4’s unbalanced, sloggy maps.
The 60-hour total makes Part 1 a satisfying standalone for casual players, while Part 4’s extensive content rewards fans.
Choices in each route (e.g., Micaiah’s moral decisions) carry forward through a New Game+ system, encouraging replays without simplifying the narrative.
Hub cities (Nevassa, Melior, Sienne, Tower Base Camp) integrate RTS-inspired mechanics (resource management, recruitment) from the scrapped Tellius RTS, enhancing exploration and strategy.
The “Hard+” difficulty with smart AI (e.g., flanking, targeting weak units) extends runtime by ~10–15% per chapter, ensuring a challenging experience that avoids FE4’s unbalanced, sloggy maps.
The 60-hour total makes Part 1 a satisfying standalone for casual players, while Part 4’s extensive content rewards fans.
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