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7/20/2025, 6:51:20 AM
I frankly went into ZTD expecting a 2/10 garbage, but I liked it. Still, it's a mess, and fragment scavenger hunt gets tedious at the last third.
The puzzles were easy, the only real difficulty was figuring out which parts of the room I haven't examined yet for clues (3D camera and controls were total ass).
"Interactive" movie part was completely unnecessary, it would have been so much better if you could click to progress to next line/animation instead of forced autoplay.
Overarching plot and small mysteries happening are really hard to follow with the whole jumping around. I'm sure there are a ton of inconsistencies and cans that shouldn't have been kicked, but after playing this game for three days and reaching the ending my brain is so fried I don't have it in me to complain much. Except Q. Uchikoshi just went and merged K and Quark because OF COURSE his game HAS to have an amnesiac kid that knows everything and a mask. He was entirely unnecessary and Q team parts were a chore to play. And yeah, characters from 999 and VLR acted nothing like they were supposed to.
The ending is a split between genius and garbage, schizophrenia and overmedication, Uchikoshi and Uchikoshi Alter. A genuine MIND HACK. I don't think many pieces of media have anything close to it. Logically it's absurd, but I liked it. It didn't cause the usual feeling of nausea when encountering reused tropes across his games, but rather a feeling of utter astonishment and that was worth it. It also felt rushed, like the last 10% of the game were crushed and compressed into 3 scenes.
6/10, it's good enough for playing through, but enjoyment depends entirely of how much you like mystery games, puzzles and bullshit weird writing.
>>531958962
I guess in 2016 I was still naive enough to hope for the best, but VLR's twist and ending made me give up on the series completely. The setup was already way too convoluted. I wouldn't even touch ZTD if it weren't being memed about here and there once a year.
The puzzles were easy, the only real difficulty was figuring out which parts of the room I haven't examined yet for clues (3D camera and controls were total ass).
"Interactive" movie part was completely unnecessary, it would have been so much better if you could click to progress to next line/animation instead of forced autoplay.
Overarching plot and small mysteries happening are really hard to follow with the whole jumping around. I'm sure there are a ton of inconsistencies and cans that shouldn't have been kicked, but after playing this game for three days and reaching the ending my brain is so fried I don't have it in me to complain much. Except Q. Uchikoshi just went and merged K and Quark because OF COURSE his game HAS to have an amnesiac kid that knows everything and a mask. He was entirely unnecessary and Q team parts were a chore to play. And yeah, characters from 999 and VLR acted nothing like they were supposed to.
The ending is a split between genius and garbage, schizophrenia and overmedication, Uchikoshi and Uchikoshi Alter. A genuine MIND HACK. I don't think many pieces of media have anything close to it. Logically it's absurd, but I liked it. It didn't cause the usual feeling of nausea when encountering reused tropes across his games, but rather a feeling of utter astonishment and that was worth it. It also felt rushed, like the last 10% of the game were crushed and compressed into 3 scenes.
6/10, it's good enough for playing through, but enjoyment depends entirely of how much you like mystery games, puzzles and bullshit weird writing.
>>531958962
I guess in 2016 I was still naive enough to hope for the best, but VLR's twist and ending made me give up on the series completely. The setup was already way too convoluted. I wouldn't even touch ZTD if it weren't being memed about here and there once a year.
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