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BananasQM !!4PI2iWoB3fdID: TgaSOzAR/qst/6266528#6270881
7/7/2025, 2:52:33 AM
You are excited, honestly. Itching to prove your valor, and itching to use these resources stockpiled by your dear old dad to lead your people to victory against a hated foe. The black knife would quiver in your hand, but you aren't about to stoop to tradition now. You take up your battlestaff instead.

"Ready our weapons! All battle fleets... ATTACK!"

>>6270483
RULES
Each planetary battle is rolled separately and until one side is completely exhausted and destroyed. For the sake of simplicity, we will perform the attack in the order of the given battleplan. So ours will begin on the top left 38 vs 28 light green planet, then once that battle is complete, we will move on to the 19 vs 9 small gray moon within the same cluster, and so on.

Each round is a player roll. On each round, before rolling, for every 10 points a side outnumbers the other, the smaller side loses a ship/unit of power from the numbers advantage.

All rolls are 2d20. The first number represents the Hegemony, the second will be the Aristocrat defensive forces. Whichever side rolls higher destroys the winning number rolled of enemy ships. For example, if you roll 17 vs the Aristocrat 14, you blow up 17 Aristocrats ship. Then, roll again. A side can only destroy a number of ships equal to or less than their number of ships present in the battle; the Aristocrat moon of 9 ships can only destroy a maximum of 9 ships on a successful roll regardless of how high they roll.

Because of Halam's skill, you always win a tie, attacking or defending. Blow up the number of enemy ships you rolled. (ie; 12 vs 12, destroy 12 ships).

Players roll for the Hegemony's attack. Players can roll multiple times, but please give everyone a chance to contribute and test their luck.
>Roll (Remember; you can type "dice+2d20" without the quotes to roll!)