Search Results

Found 2 results for "aa0e2d76dee2e25430596616d44406ae" across all boards searching md5.

Anonymous /a/279810383#279810668
6/19/2025, 9:54:06 PM
>>279810383
>COVID killed anime as a medium.
It's just the beginning.
Studios will keep making adaptations of manhwa, kpop groups will start doing openings and the basic white girls kpop fans will invade it, demanding an anime about BTS (or other kpop boy band that basic white girls love).
Unlike manga, manhwa authors/companies are extremely protective of their IPs no matter how shitty they are, so when this happens they will go HARD after piracy in the west, fully ruining anime piracy.

I don't know what people like about manhwa, it's so plastic and souless, every story reeks of korea's ultra-materialistic and classist society.
Anonymous /tg/95828704#95831765
6/9/2025, 8:36:26 PM
Before I ask this question, let me point out that we currently have all the faithful retroclones that we need. They cover OD&D, Holmes basic, B/X basic, BECMI basic, and AD&D 1e. If that's not faithful enough, the original books they're based on still exist, and even in PDF and print on demand form. There's no need for more of the exact same rulesets.

Now, to my question: I'm considering futzing around with classes, to the point of perhaps significant changes to the classes that already exist. Almost uniformly, the changes I have in mind would increase class power, like giving fighters a damage bonus equal to 1/2 of their level (round up). Are such changes a problem as long as commensurate increases in XP required to level are applied as well?

Also note that the only class I am NOT increasing in power is the magic user, because that dude is already out of fucking control if played well.