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Anonymous ID: xKjh8vlt/qst/6266582#6266883
6/28/2025, 7:15:07 PM
>>6266877


Priroda, the Nature Archmage
Age: 36 years old.

Strength: 1
Hability: 1
Endurance: 3
Defense: 1
Firepower: 4

Life: 1
Nature: 6
Sorcery: 0
Chaos: 0
Death: 0

Wealth: 1

HP: 3 × 6 (rolled 6) = 18
MP: 3 × 5 (rolled 5) = 15

Dodge: 1 + 1d6 vs opponent
Defense Absorption: 1d6 damage
Firepower Damage: 4d6 ranged damage (no MP cost)

Known Spells
Nature Bolt (Nature 6):
Spend 6 MP per target to unleash bolts of natural energy that deal 12d6 damage. You may split damage among multiple targets.

Nature Explosion (Nature 6):
A massive blast of natural force affecting an entire area, dealing 12d6 damage to every creature in the zone. This costs 18 MP for one area effect.

Nature Explosion (maximum MP):
If you use your full 15 MP pool, you can cast a smaller-scale area explosion for 10d6 damage to all creatures in the area, since you cannot fully fuel the 18 MP cost of a true Nature Explosion.

Life Barrier (Life 1):
Generates a protective shield absorbing 3d6 damage per target (2d6 base plus +1d6 from Life 1), costing 1 MP per target.

Nature Healing (Nature 6):
Heals 6d6 HP for 6 MP per target.

Life Healing (Life 1):
Heals 2d6 HP for 1 MP per target.

Stat Boost (Nature 6):
Temporarily boosts any stat by +6 for several hours, costing 6 MP per target.

Permanence Ritual (Nature 6 feature):
You may invest your MP permanently into an artifact to store this stat boost so that it can cast the spell a number of times equal to its stored MP. The artifact will regain 1 MP per day, but if it reaches 0 MP it will break and must be rebuilt. Be aware: MP invested in a permanence ritual is gone forever, removed from your personal pool for good. You should plan on acquiring as many Extra MP points as possible over time if you want to create a series of permanent magical items without weakening yourself. Crafting such items costs 1 XP per point of MP you store in it, which you can use from your own XP or purchase from rare sources. Your local hamlet can only offer about 4 XP points per year for sale, meaning truly permanent items will be rare and costly.