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11/3/2024, 1:07:28 PM
>>995160
I'm in the process of creating a PS2-esk looking game myself. Picrel isn't finished yet but I've got the base details down. So yeah I know he has no nipples lol. Anyway, I say -esk because the painting workflow is the same I'm just using higher res textures (512 instead of 256) but with a generally lower poly count (my faces are static for instance since). I've studied a ton of PS2 models over the years, specifically from Rockstar Games and from games like Def Jam: Fight For New York which has AMAZING looking characters.
Anyway, I'm not that great at painting yet but the advice I can give is definitely use something like 3Dcoat for texturing. I've tried painting in blender with many different add-ons over the years and its never as good. You can also bake your AO really quickly in 3dcoat to use as a lighting guide before turning it off. For realistic looking clothing like the pants I've done here, you want to find a base texture for the material it's made of from an image and create a seamless texture from it to fill the clothing with. Once you've done this you create 2 layers above it. A shade layer set to Multiply and a highlight layer set to Screen. Use a base color that matches your material when painting in both, shades being more saturated and hue shifted toward blue and highlights being desaturated and shifted toward yellow/orange generally.
It really fucking sucks theres pretty much zero tutorials online for painting REALISTIC textures by hand into a single texture. Almost ALL hand painting tutorials are for the World of Warcraft stylized look.
I'm in the process of creating a PS2-esk looking game myself. Picrel isn't finished yet but I've got the base details down. So yeah I know he has no nipples lol. Anyway, I say -esk because the painting workflow is the same I'm just using higher res textures (512 instead of 256) but with a generally lower poly count (my faces are static for instance since). I've studied a ton of PS2 models over the years, specifically from Rockstar Games and from games like Def Jam: Fight For New York which has AMAZING looking characters.
Anyway, I'm not that great at painting yet but the advice I can give is definitely use something like 3Dcoat for texturing. I've tried painting in blender with many different add-ons over the years and its never as good. You can also bake your AO really quickly in 3dcoat to use as a lighting guide before turning it off. For realistic looking clothing like the pants I've done here, you want to find a base texture for the material it's made of from an image and create a seamless texture from it to fill the clothing with. Once you've done this you create 2 layers above it. A shade layer set to Multiply and a highlight layer set to Screen. Use a base color that matches your material when painting in both, shades being more saturated and hue shifted toward blue and highlights being desaturated and shifted toward yellow/orange generally.
It really fucking sucks theres pretty much zero tutorials online for painting REALISTIC textures by hand into a single texture. Almost ALL hand painting tutorials are for the World of Warcraft stylized look.
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