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7/19/2025, 6:20:36 PM
>>96131404
>By default, you succeed at any Venture you attempt
You might have missed the consequences section.
>Why the fuck even bother with an obstacle if a single roll solves it off camera
It's not off-camera, it's solved in play. Ventures run concurrently with normal play via stunts during scenes, or through dramatic scenes. Ventures are entirely on-camera.
>What the fuck do the players even get to do? And the obvious answer to this is then just roleplay out the scenario
You're supposed to, yes.
>I’m coming up with the problem and the solution
This certainly is the main turnoff I see with the system, but understand that the alternative so far has been 'roll against the same difficulty every time and count successes'. Extended rolls are just as much problems and solutions wrapped up one proposal.
Also, there is leeway for stunts to change the abilities and attributes being applied, as well as the difficulty of the roll, if an obstacle is approached from a different direction.
>By default, you succeed at any Venture you attempt
You might have missed the consequences section.
>Why the fuck even bother with an obstacle if a single roll solves it off camera
It's not off-camera, it's solved in play. Ventures run concurrently with normal play via stunts during scenes, or through dramatic scenes. Ventures are entirely on-camera.
>What the fuck do the players even get to do? And the obvious answer to this is then just roleplay out the scenario
You're supposed to, yes.
>I’m coming up with the problem and the solution
This certainly is the main turnoff I see with the system, but understand that the alternative so far has been 'roll against the same difficulty every time and count successes'. Extended rolls are just as much problems and solutions wrapped up one proposal.
Also, there is leeway for stunts to change the abilities and attributes being applied, as well as the difficulty of the roll, if an obstacle is approached from a different direction.
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