Search Results
8/1/2025, 9:40:41 PM
>>40836154
>My program can roll simulated qubits, and real qubits from quantum computers. The limitations are in the conversion from binary to a limited range of integers typically 1 to around 100, more or less. Most individual lottery numbers will fall between 6 to 7 qubits. And that itself is the limitation. It falls between 6 to 7 qubits. There is no such thing as 6.5 qubits. In programming, floats (decimal numbers) are an approximation. That means there are left over bits, and those left over bits are used to generate the next number, but at the end of the lottery number there is still typically a few left over qubits. If those qubits were accepted they'd generate integers outside of the range of the lottery so they have to be thrown away.
No, they don't.
Pseudorandom number generators have already tackled all these problems decades ago, with algorithms that can pass any test and be indistinguishable form really random ones.
So you're reinventing the wheel and I'm not sure you're doing better than Random.org.
>My program can roll simulated qubits, and real qubits from quantum computers. The limitations are in the conversion from binary to a limited range of integers typically 1 to around 100, more or less. Most individual lottery numbers will fall between 6 to 7 qubits. And that itself is the limitation. It falls between 6 to 7 qubits. There is no such thing as 6.5 qubits. In programming, floats (decimal numbers) are an approximation. That means there are left over bits, and those left over bits are used to generate the next number, but at the end of the lottery number there is still typically a few left over qubits. If those qubits were accepted they'd generate integers outside of the range of the lottery so they have to be thrown away.
No, they don't.
Pseudorandom number generators have already tackled all these problems decades ago, with algorithms that can pass any test and be indistinguishable form really random ones.
So you're reinventing the wheel and I'm not sure you're doing better than Random.org.
Page 1